- Location: Ranch Sports Facility – 16067 Euclid Ave, Chino, CA 91708
- Time: TBD
- Cost: $TBD per player – paid via Venmo @pblca or Zelle (951) 310-6547 by your captain
- Uniforms: Bring a black (or dark) and white jersey. Reversible jerseys will be available for sale ($25)
- Schedule: TBD
Rules
Game Format
- Court: Half court
- Players: 3 on the court, up to 2 subs per team
- Game Time: Each player is required to play at least 2 minutes per game
- Game Duration:
- 15 minutes running clock or first to 21 points, whichever comes first
- Overtime: First team to score 2 points wins
- Shot Clock: 14 seconds
Scoring
- 2 points: Made basket inside the arc
- 3 points: Made basket beyond the arc
- 4 points: Made basket from designated 4-point zones (e.g. marked circles ~30 ft from the hoop)
Possession Rules
- Ball is checked to the opposing team at the top of the arc after:
- Made baskets
- Dead balls
- Fouls or violations
- Clearing rule: After a rebound or steal, ball must be cleared beyond the arc before scoring
Fouls
- Shooting fouls:
- Fouled on 2-point attempt → 1 free throw worth 2 points
- Fouled on 3-point attempt → 1 free throw worth 3 points
- Fouled on 4-point attempt → 1 free throw worth 4 points
- Team Fouls:
- After 6 team fouls, every defensive foul results in:
- 1 free throw equal to shot value
- + possession for the offensive team
- After 6 team fouls, every defensive foul results in:
- Player fouls:
- 5 personal fouls = disqualification
- Technical/Unsportsmanlike: 1 point + possession
Substitutions & Timeout
- Substitutions allowed during dead balls or timeouts only
- Timeouts: 1 per team (30 seconds)
Summary Table
| Rule | Setting |
| Game End | 15 min or first to 21 points |
| Overtime | First to 2 points |
| Shot Clock | 14 seconds |
| Scoring | 2s (inside), 3s (outside), 4-point zones |
| Free Throws | Equal to shot value fouled |
| Bonus Foul Penalty (6+) | FT + possession |
| Substitutions | Dead ball or timeout |
| Timeouts | 1 per team (30 sec) |
| Possession After Basket | Check to defense |
| Clearing Rule | Clear beyond arc after rebound/steal |
